Computational Geometry in Python

Computational Geometry in Python

Oct 28, 2014

This post is a simplified version of the accompanying notebook to chapter 6 of my upcoming book Mastering SciPy. Click anywhere on this box for more information.

Before we proceed to the development and analysis of the different algorithms in those two settings, it pays off to explore the basic background: Plane Geometry.

Plane Geometry

The basic Geometry capabilities are usually treated through the Geometry module of the sympylibraries. Rather than giving an academical description of all objects and properties in that module, we discover the most useful ones through a series of small self-explanatory python sessions.

Points, Segments

We start with the concepts of point and segment. The aim is to illustrate how easily we can check for collinearity, compute lengths, midpoints, or slopes of segments, for example. We also show how to quickly compute the angle between two segments, as well as deciding whether a given point belongs to a segment or not. The next diagram illustrates an example, which we follow up with code.

>>> from sympy.geometry import*>>> P1 =Point(0,0)>>> P2 =Point(3,4)>>> P3 =Point(2,-1)>>> P4 =Point(-1,5)>>> S1 =Segment(P1, P2)>>> S2 =Segment(P3, P4)>>> Point.is_collinear(P1, P2, P3)
False

>>> S1.length
5>>> S2.midpoint
Point(1/2,2)>>> S1.slope
4 /3>>> S1.intersection(S2)[Point(9/10,6/5)]>>> Segment.angle_between(S1, S2)acos(-sqrt(5)/5)>>> S1.contains(P3)
False

Lines

The next logical geometrical concept is the line. We can perform more interesting operations with lines, and to that effect we have a few more constructors. We can find their equations, compute the distance between a point and a line, and many other operations.

>>> L1 =Line(P1, P2)>>> L2 = L1.perpendicular_line(P3)  # perpendicular line to L1
>>> L2.arbitrary_point()            # parametric equation of L2
Point(4*t +2,-3*t -1)>>> L2.equation()                   # algebraic equation of L2
3* x +4*y -2>>> L2.contains(P4)                 # is P4 in L2?
False

>>> L2.distance(P4)                 # distance from P4 to L2
3>>> L1.is_parallel(S2)              # is S2 parallel to L1?
False

Circles

The next geometrical concept we are to explore is the circle. We may define a circle by its center and radius, or by three points on it. We can easily compute all of its properties.

>>> C1 =Circle(P1,3)>>> C2 =Circle(P2, P3, P4)>>> C2.area
1105* pi/98>>> C2.radius
sqrt(2210)/14>>> C2.equation()(x -5/14)**2+(y -27/14)**2-1105/98>>> C2.center
Point(5/14,27/14)>>> C2.circumference
sqrt(2210)*pi/7

Computing intersections with other objects, checking whether a line is tangent to a circle, or finding the tangent lines through an non-interior point, are simple tasks too:

>>> C2.intersection(C1)[Point(55/754+27*sqrt(6665)/754,-5*sqrt(6665)/754+297/754),Point(-27*sqrt(6665)/754+55/754,297/754+5*sqrt(6665)/754)]>>> C2.intersection(S1)[Point(3,4)]>>> C2.is_tangent(L2)
False

>>> C1.tangent_lines(P4)[Line(Point(-1,5),Point(-9/26+15*sqrt(17)/26,3*sqrt(17)/26+45/26)),Line(Point(-1,5),Point(-15*sqrt(17)/26-9/26,-3*sqrt(17)/26+45/26))]

Triangles

The most useful basic geometric concept is the triangle. We need robust and fast algorithms to manipulate and extract information from them. Let us show first the definition of one, together with a series of queries to describe its properties:

>>> T =Triangle(P1, P2, P3)>>> T.area                          # Note it gives a signed area
- 11 /2>>> T.angles
{ Point(0,0):acos(2*sqrt(5)/25),Point(2,-1):acos(3*sqrt(130)/130),Point(3,4):acos(23*sqrt(26)/130)}>>> T.sides
[ Segment(Point(0,0),Point(3,4)),Segment(Point(2,-1),Point(3,4)),Segment(Point(0,0),Point(2,-1))]>>> T.perimeter
sqrt(5)+5+sqrt(26)>>> T.is_right()                    # Is T a right triangle?
False

>>> T.is_equilateral()              # Is T equilateral?
False

>>> T.is_scalene()                  # Is T scalene?
True

>>> T.is_isosceles()                # Is T isosceles?
False

Next, note how easily we can obtain representation of the different segments, centers, and circles associated with triangles, as well as the medial triangle (the triangle with vertices at the midpoints of the segments).

>>> T.altitudes
{ Point(0,0):Segment(Point(0,0),Point(55/26,-11/26)),Point(2,-1):Segment(Point(6/25,8/25),Point(2,-1)),Point(3,4):Segment(Point(4/5,-2/5),Point(3,4))}>>> T.orthocenter                  # Intersection of the altitudes
Point(10/11,-2/11)>>> T.bisectors()                  # Angle bisectors
{ Point(0,0):Segment(Point(0,0),Point(sqrt(5)/4+7/4,-9/4+5*sqrt(5)/4)),Point(2,-1):Segment(Point(3*sqrt(5)/(sqrt(5)+sqrt(26)),4*sqrt(5)/(sqrt(5)+sqrt(26))),Point(2,-1)),Point(3,4):Segment(Point(-50+10*sqrt(26),-5*sqrt(26)+25),Point(3,4))}>>> T.incenter                     # Intersection of angle bisectors
Point((3*sqrt(5)+10)/(sqrt(5)+5+sqrt(26)),(-5+4*sqrt(5))/(sqrt(5)+5+sqrt(26)))>>> T.incircle
Circle(Point((3*sqrt(5)+10)/(sqrt(5)+5+sqrt(26)),(-5+4*sqrt(5))/(sqrt(5)+5+sqrt(26))),-11/(sqrt(5)+5+sqrt(26)))>>> T.inradius
- 11 /(sqrt(5)+5+sqrt(26))>>> T.medians
{ Point(0,0):Segment(Point(0,0),Point(5/2,3/2)),Point(2,-1):Segment(Point(3/2,2),Point(2,-1)),Point(3,4):Segment(Point(1,-1/2),Point(3,4))}>>> T.centroid                   # Intersection of the medians
Point(5/3,1)>>> T.circumcenter               # Intersection of perpendicular bisectors
Point(45/22,35/22)>>> T.circumcircle
Circle(Point(45/22,35/22),5*sqrt(130)/22)>>> T.circumradius
5* sqrt(130)/22>>> T.medial
Triangle(Point(3/2,2),Point(5/2,3/2),Point(1,-1/2))

Some other interesting operations with triangles:

>>> T.intersection(C1)[Point(9/5,12/5),Point(sqrt(113)/26+55/26,-11/26+5*sqrt(113)/26)]>>> T.distance(T.circumcenter)sqrt(26)/11>>> T.is_similar(Triangle(P1, P2, P4))
False

The other basic geometrical objects currently coded in the Geometry module are

Curves

There is also a non-basic geometric object: A Curve, which we define by providing parametric equations, together with the interval of definition of the parameter. It currently does not have many useful methods, other than those describing its constructors. Let us illustrate how to deal with these objects. For example, a three-quarters arc of an ellipse could be coded as follows:

>>> from sympy importvar, pi, sin, cos
>>> var('t', real=True)>>> Arc =Curve((3*cos(t),4*sin(t)),(t,0,3*pi/4))

Affine Transformations

To end the exposition on basic objects from the geometry module in the sympy library, we must mention that we may apply any basic affine transformations to any of the previous objects. This is done by combination of the methods reflect, rotate, translate and scale.

>>> T.reflect(L1)Triangle(Point(0,0),Point(3,4),Point(-38/25,41/25))>>> T.rotate(pi/2, P2)Triangle(Point(7,1),Point(3,4),Point(8,3))>>> T.translate(5,4)Triangle(Point(5,4),Point(8,8),Point(7,3))>>> T.scale(9)Triangle(Point(0,0),Point(27,4),Point(18,-1))>>> Arc.rotate(pi/2, P3).translate(pi,pi).scale(0.5)Curve((-2.0*sin(t)+0.5+0.5*pi,3*cos(t)-3+ pi),(t,0,3*pi/4))

With these basic definitions and operations, we are ready to address more complex situations. Let us explore these new challenges next.

Combinatorial Computational Geometry

Also called algorithmic geometry, the applications of this field are plenty: in robotics, these are used to solve visibility problems, and motion planning, for instance. Similar applications are employed to design route planning or search algorithms in geographic information systems (GIS).

Let us describe the different categories of problems, making emphasis on the tools for solving them that are available in the scipy stack.

Static Problems

The fundamental problems in this category are the following:

The problems of computation of convex hulls, basic triangulations, and Voronoi diagrams are intimately linked. The theory that explains this beautiful topic is explained in detail in a monograph in Computer Science titled Computational Geometry, written by Franco Preparata and Michael Shamos. It was published by Springer-Verlag in 1985.

Convex Hulls

While it is possible to compute the convex hull of a reasonably large set of points in the plane through the geometry module of the library sympy, this is not recommendable. A much faster and reliable code is available in the module scipy.spatial through the routine ConvexHull, which is in turn a wrapper to qconvex, from the Qhull libraries www.qhull.org. This routine also allows the computation of convex hulls in higher dimensions. Let us compare both methods, with the famousLake Superior polygon, superior.poly.

poly files represent planar straight line graphs—a simple list of vertices and edges, together with information about holes and concavities, in some cases. The running example can be downloaded from people.math.sc.edu/blanco/superior.poly. It contains a polygonal description of the coastline of Lake Superior, with 7 holes (for the islands), 518 vertices, and 518 edges. For a complete description of the poly format, refer towww.cs.cmu.edu/~quake/triangle.poly.html. With that information, we can write a simple reader without much effort. This is an example:

from numpy import array

def read_poly(file_name):"""
 Simple poly-file reader, that creates a python dictionary 
 with information about vertices, edges and holes.
 It assumes that vertices have no attributes or boundary markers.
 It assumes that edges have no boundary markers.
 No regional attributes or area constraints are parsed."""

 output ={'vertices': None,'holes': None,'segments': None}
    
 # open file and store lines in a list
 file =open(file_name,'r')
 lines = file.readlines()
 file.close()
 lines =[x.strip('\n').split()for x in lines]
    
 # Store vertices
 vertices=[]
 N_vertices, dimension, attr, bdry_markers =[int(x)for x in lines[0]]
 # We assume attr = bdrt_markers =0for k inrange(N_vertices):
  label, x, y =[items for items in lines[k+1]]
  vertices.append([float(x),float(y)])
 output['vertices']=array(vertices)
    
 # Store segments
 segments =[]
 N_segments, bdry_markers =[int(x)for x in lines[N_vertices+1]]for k inrange(N_segments):
  label, pointer_1, pointer_2 =[items for items in lines[N_vertices+k+2]]
  segments.append([int(pointer_1)-1,int(pointer_2)-1])
 output['segments']=array(segments)
    
 # Store holes
 N_holes =int(lines[N_segments+N_vertices+2][0])
 holes =[]for k inrange(N_holes):
  label, x, y =[items for items in lines[N_segments + N_vertices +3+ k]]
  holes.append([float(x),float(y)])
    
 output['holes']=array(holes)return output
>>> import numpy as np
>>> from scipy.spatial import ConvexHull
>>> import matplotlib.pyplot as plt
>>> lake_superior =read_poly("../chapter6/superior.poly")>>> vertices_ls = lake_superior['vertices']>>>%time hull =ConvexHull(vertices_ls)
CPU times: user 413 µs, sys:213 µs, total:626 µs
Wall time:372 µs    

>>> plt.figure(figsize=(14,14))>>> plt.xlim(vertices_ls[:,0].min()-0.01, vertices_ls[:,0].max()+0.01)>>> plt.ylim(vertices_ls[:,1].min()-0.01, vertices_ls[:,1].max()+0.01)>>> plt.axis('off')>>> plt.axes().set_aspect('equal')>>> plt.plot(vertices_ls[:,0], vertices_ls[:,1],'b.')>>>for simplex in hull.simplices:...     plt.plot(vertices_ls[simplex,0], vertices_ls[simplex,1],'r-')...>>> plt.show()

Voronoi Diagrams

Computing the Voronoi diagram of a set of vertices (our seeds) can be done with the routineVoronoi (and its companion voronoi_plot_2d for visualization) from the module scipy.spatial. The routine Voronoi is in turn a wrapper to the function qvoronoi from the Qhull libraries, with the following default qvoronoi controls: qhull_option='Qbb Qc Qz Qx' if the dimension of the points is greater than 4, and qhull_options='Qbb Qc Qz' otherwise. For the computation of thefurthest-site Voronoi diagram, instead of the nearest-site, we would use the extra control Qu.

>>> from scipy.spatial import Voronoi, voronoi_plot_2d
>>> vor =Voronoi(vertices_ls)>>> plt.figure(figsize=(8,8))>>> ax = plt.subplot(111, aspect='equal')>>>voronoi_plot_2d(vor, ax=ax)>>> plt.xlim(0.45,0.50)>>> plt.ylim(-0.40,-0.35)>>> plt.show()
>>> vor.point_region
array([0,22,24,21,92,89,91,98,97,26,218,219,220,217,336,224,334,332,335,324,226,231,230,453,500,454,235,234,333,236,341,340,93,343,339,342,237,327,412,413,344,337,338,138,67,272,408,404,403,407,406,405,268,269,270,257,271,258,259,2,260,261,263,15,70,72,278,275,277,276,179,273,274,204,289,285,288,318,317,216,215,312,313,309,310,243,151,150,364,365,244,433,362,360,363,361,242,308,307,314,311,316,315,319,284,287,286,452,451,450,482,483,409,493,486,485,484,510,516,517,410,494,518,512,515,511,513,514,508,509,487,214,488,489,432,429,431,430,359,490,491,492,144,146,147,145,149,148,143,140,142,139,141,463,428,357,427,462,459,461,460,426,240,239,241,352,356,355,421,423,424,420,422,46,47,48,112,33,32,31,110,106,107,105,109,108,114,111,113,358,115,44,6,133,132,135,134,45,127,128,129,136,130,125,126,41,36,37,40,131,7,123,120,39,38,4,8,118,116,122,124,35,101,34,100,99,121,119,103,117,102,5,1,29,104,28,30,304,305,306,137,207,238,348,349,300,303,57,302,58,9,158,295,301,347,345,346,416,351,162,161,53,159,160,19,20,55,56,49,298,296,299,297,292,291,294,206,157,154,156,52,51,155,293,50,83,82,84,85,250,249,246,248,153,245,247,152,209,208,213,211,212,371,372,375,374,442,445,441,444,438,446,439,440,468,467,465,470,471,505,507,464,252,253,379,382,378,478,476,449,398,447,475,474,477,383,381,384,437,466,434,435,254,165,436,387,386,385,479,480,481,448,395,399,400,401,256,281,280,255,391,390,396,397,388,389,394,393,392,163,164,166,76,192,283,279,282,194,203,202,195,196,185,189,187,190,191,78,181,180,182,75,71,264,262,73,74,59,63,62,60,61,66,64,65,11,12,10,13,14,69,68,233,232,88,225,228,227,322,229,323,320,321,223,222,221,27,25,95,94,96,90,86,87,3,328,325,326,499,495,498,458,496,497,411,329,501,457,330,456,455,331,267,266,265,183,188,186,184,198,197,201,193,170,169,171,175,176,177,402,380,167,173,172,174,178,168,80,79,16,200,199,81,18,17,205,290,77,503,469,473,443,373,376,366,370,369,210,251,367,368,377,472,504,506,502,354,353,54,42,43,350,417,414,415,418,419,425])
>>> vor.vertices
array([[0.88382749,-0.23508215],[0.10607886,-0.63051169],[0.03091439,-0.55536174],...,[0.49834202,-0.62265786],[0.50247159,-0.61971784],[0.5028735,-0.62003065]])
>>>[ vor.vertices[x]for x in vor.regions[vor.point_region[4]]][array([0.13930793,-0.81205929]),array([0.11638,-0.92111088]),array([0.11638,-0.63657789]),array([0.11862537,-0.6303235]),array([0.12364332,-0.62893576]),array([0.12405738,-0.62891987])]

Care must be taken with the previous step: Some of the vertices of the Voronoi cells are not actual vertices, but lie at infinity. When this is the case, they are identified with the index -1. In this situation, to provide an accurate representation of a ridge of these characteristics we must use the knowledge of the two seeds whose contiguous Voronoi cells intersect on said ridge—since the ridge is perpendicular to the segment defined by those two seeds. We obtain the information about those seeds with vor.ridge_points

>>> vor.ridge_points
array([[0,1],[0,433],[0,434],...,[124,118],[118,119],[119,122]], dtype=int32)

The first entry of vor.ridge_points can be read as follows: There is a ridge perpendicular to both the first and second seeds.

There are other attributes of the object vor that we may use to inquire properties of the Voronoi diagram, but the ones we have described should be enough to replicate the previous image. We leave this as a nice exercise:

  1. Gather the indices of the seeds from vor.points that have their x- and y-coordinates in the required window. Plot them.
  2. For each of those seeds, gather information about vertices of their corresponding Voronoi cells. Plot those vertices not at the infity with a different style as the seeds.
  3. Gather information about the ridges of each relevant region, and plot them as simple thin segments. Some of the ridges cannot be represented by their two vertices. In that case, we use the information about the seeds that determine them.

Triangulations

A triangulation of a set of vertices in the plane is a division of the convex hull of the vertices into triangles, satisfying one important condition. Any two given triangles:

These plain triangulations have not much computational value, since some of its triangles might be too skinny — this leads to uncomfortable rounding errors, or computation or erroneous areas, centers, etc. Among all possible triangulations, we always seek one where the properties of the triangles are somehow balanced.

With this purpose in mind, we have the Delaunay triangulation of a set of vertices. This triangulation satisfies an extra condition: None of the vertices lies in the interior of the circumcircle of any triangle. We refer to triangles with this property as Delaunay triangles.

For this simpler setting, in the module scipy.spatial, we have the routine Delaunay, which is in turn a wrapper to the function qdelaunay from the Qhull libraries, with the qdelaunay controls set exactly as for the Voronoi diagram computations.

>>> from scipy.spatial import Delaunay, delaunay_plot_2d
>>> tri =Delaunay(vertices_ls)>>> plt.figure(figsize=(14,14))>>> ax = plt.subplot(111, aspect='equal')>>>delaunay_plot_2d(tri, ax=ax)>>> plt.show()

It is possible to generate triangulations with imposed edges too. Given a collection of vertices and edges, a constrained Delaunay triangulation is a division of the space into triangles with those prescribed features. The triangles in this triangulation are not necessarily Delaunay.

We can accomplish this extra condition sometimes by subdivision of each of the imposed edges. We call this triangulation conforming Delaunay, and the new (artificial) vertices needed to subdivide the edges are called Steiner points.

A constrained conforming Delaunay triangulation of an imposed set of vertices and edges satisfies a few more conditions, usually setting thresholds on the values of angles or areas of the triangles. This is achieved by introducing a new set of Steiner points, which are allowed anywhere, not only on edges.

To achieve these high-level triangulations, we need to step outside of the scipy stack. We have a python wrapper to the amazing implementation of mesh generatorswww.cs.cmu.edu/~quake/triangle.html by Richard Shewchuck . This wrapper, together with examples and other related functions, can be installed by issuing pip install triangle For more information on this module, refer to the documentation online from its author, Dzhelil Rufat, at dzhelil.info/triangle/index.html

Let us compute those different triangulations for our running example. We use once again the polyfile with the features of Lake Superior, which we read into a dictionary with all the information about vertices, segments and holes. The first example is that of the constrained Delaunay triangulation (cndt). We accomplish this task with the flag p (indicating that the source is a planar straight line graph, rather than a set of vertices).

>>> from triangle import triangulate, plot as tplot
>>> cndt =triangulate(lake_superior,'p')>>> plt.figure(figsize=(14,14))>>> ax = plt.subplot(111, aspect='equal')>>> tplot.plot(ax,**cndt)>>> plt.show()

The next step is the computation of a conforming Delaunay triangulation (cfdt). We enforce Steiner points on some segments to ensure as many Delaunay triangles as possible. We achieve this with extra flag D.

>>> cfdt =triangulate(lake_superior,'pD')

But slight or no improvements with respect to the previous diagram can be observed in this case. The real improvement arises when we further impose constraints in the values of minimum angles on triangles (with the flag q), or in the maximum values of the areas of triangles (with the flag ‘a’). For instance, if we require a constrained conforming Delaunay triangulation (cncfdt) in which all triangles have a minimum angle of at least 20 degrees, we issue the following command

>>> cncfq20dt =triangulate(lake_superior,'pq20D')>>> plt.figure(figsize=(14,14))>>> ax = plt.subplot(111, aspect='equal')>>> tplot.plot(ax,**cncfq20dt)>>> plt.show()

For the last example to conclude this section, we further impose a maximum area on triangles.

>>> cncfq20adt =triangulate(lake_superior,'pq20a.001D')>>> plt.figure(figsize=(14,14))>>> ax = plt.subplot(111, aspect='equal')>>> tplot.plot(ax,**cncfq20adt)>>> plt.show()

Shortest Paths

We will use the last example to introduce a special setting of the problem of shortest paths. We pick a location in the North-West coast of the lake (say, the vertex indexed as 370 in the original poly file), and the goal is to compute the shortest path to the furthest South-East location on the shore, at the bottom-right corner—this is the vertex indexed as 179 in the original poly file. By a path in this setting, we mean a chain of edges of the triangulation.

In the scipy stack we accomplish the computation of shortest paths on a triangulation (and in some other similar geometries that can be coded by means of graphs) by relying on two modules:

For more information on the module scipy.sparse.csgraph, refer to the online documentation at docs.scipy.org/doc/scipy/reference/sparse.csgraph.html For the theory and applications of Graph Theory, one of the best sources is the introductory book by Reinhard Diestel, Graph Theory, published by Springer-Verlag.

Let us illustrate this example with proper code. We start by collecting the indices of the vertices of all segments in the triangulation, and the lengths of these segments.

>>> from scipy.spatial import minkowski_distance
>>> X = cncfq20adt['triangles'][:,0]>>> Y = cncfq20adt['triangles'][:,1]>>> Z = cncfq20adt['triangles'][:,2]>>> Xvert =[cncfq20adt['vertices'][x]for x in X]>>> Yvert =[cncfq20adt['vertices'][y]for y in Y]>>> Zvert =[cncfq20adt['vertices'][z]for z in Z]>>> lengthsXY =minkowski_distance(Xvert, Yvert)>>> lengthsXZ =minkowski_distance(Xvert, Zvert)>>> lengthsYZ =minkowski_distance(Yvert, Zvert)

We now create the weighted-adjacency matrix, which we store as a lil_matrix, and compute the shortest path between the requested vertices. We gather in a list all the vertices included in the computed path, and plot the resulting chain overlaid on the triangulation.

>>> from scipy.sparse import lil_matrix
>>> from scipy.sparse.csgraph import shortest_path
>>> nvert =len(cncfq20adt['vertices'])>>> G =lil_matrix((nvert, nvert))>>>for k inrange(len(X)):...     G[X[k], Y[k]]= G[Y[k], X[k]]= lengthsXY[k]...     G[X[k], Z[k]]= G[Z[k], X[k]]= lengthsXZ[k]...     G[Y[k], Z[k]]= G[Z[k], Y[k]]= lengthsYZ[k]...>>> dist_matrix, pred =shortest_path(G, return_predecessors=True, directed=True, unweighted=False)>>> index =370>>> path =[370]>>>while index !=197:...     index = pred[197, index]...     path.append(index)...>>> Xs =[cncfq20adt['vertices'][x][0]for x in path]>>> Ys =[cncfq20adt['vertices'][x][1]for x in path]>>> plt.figure(figsize=(14,14))>>> ax = plt.subplot(111, aspect='equal')>>> tplot.plot(ax,**cncfq20adt)>>> ax.plot(Xs, Ys,'-', linewidth=5, color='blue'); \
>>> plt.show()

Geometric Query Problems

The fundamental problems in this category are the following:

Point Location

The problem of point location is fundamental in Computational Geometry—given a partition of the space into disjoint regions, we need to query the region that contains a target location.

The most basic point location problems are those where the partition is given by a single geometric object: a circle, or a polygon, for example. For those simple objects that have been constructed through any of the classes in the module sympy.geometry, we have two useful methods:.encloses_point and .encloses.

The former checks whether a point is interior to a source object (but not on the border), while the latter checks whether another target object has all its defining entities in the interior of the source object.

>>> P1 =Point(0,0)>>> P2 =Point(1,0)>>> P3 =Point(-1,0)>>> P4 =Point(0,1)>>> C =Circle(P2, P3, P4)>>> T =Triangle(P1, P2, P3)>>> C.encloses_point(P1)
True

>>> C.encloses(T)
False

Of special importance is this simple setting where the source object is a polygon. The routines in thesympy.geometry module get the job done, but at the cost of too many resources and time. A much faster way to approach this problem is by using the Path class from the libraries ofmatplotlib.path. Let us see how with a quick session: first, we create a representation of a polygon as a Path.

>>> from matplotlib.path import Path
>>> my_polygon =Path([hull.points[x]for x in hull.vertices])

We may ask now whether a point (respectively, a sequence of points) is interior to the polygon. We accomplish this with either attribute contains_point or contains_points.

>>> X =.25* np.random.randn(100)+.5>>> Y =.25* np.random.randn(100)-.5>>> my_polygon.contains_points([[X[k], Y[k]]for k inrange(len(X))])array([ True, False,  True,  True,  True,  True, False, False,  True,
  False, False, False, False, False,  True, False, False, False,
  True,  True,  True,  True,  True, False, False, False, False,
  True,  True,  True,  True, False, False, False,  True, False,
  False, False, False, False, False, False,  True, False, False,
  False, False, False,  True, False, False, False, False, False,
  False, False, False,  True, False,  True, False, False, False,
  True,  True, False, False,  True, False,  True, False,  True,
  True, False,  True, False, False, False,  True, False, False,
  False, False, False,  True, False, False,  True, False, False,
  True, False, False,  True,  True, False, False,  True, False, False], dtype=bool)

More challenging point location problem arise when our space is partitioned by a complex structure. For instance, once a triangulation has been computed, and a random location is considered, we need to query for the triangle where our target location lies. In the module scipy.spatial we have handy routines to perform this task over Delaunay triangulations created with scipy.spatial.Delaunay. In the following example, we track the triangles that contain a set of 100 random points in the domain.

>>> from scipy.spatial import tsearch
>>> tri =Delaunay(vertices_ls)>>> points =zip(X, Y)>>>tsearch(tri, points)array([274,-1,454,647,174,10,-1,-1,306,-1,-1,-1,-1,-1,108,-1,-1,-1,988,882,174,691,115,-1,-1,-1,-1,373,292,647,161,-1,-1,-1,104,-1,-1,-1,-1,-1,-1,-1,454,-1,-1,-1,-1,-1,647,-1,-1,-1,-1,-1,-1,-1,-1,161,-1,138,-1,-1,-1,310,602,-1,-1,11,-1,894,-1,108,174,-1,819,-1,-1,-1,180,-1,-1,-1,-1,-1,728,-1,-1,11,-1,-1,174,-1,-1,161,126,-1,-1,144,-1,-1], dtype=int32)

The same result is obtained with the method .find_simplex of the Delaunay object tri.

>>> tri.find_simplex(points)array([274,-1,454,647,174,10,-1,-1,306,-1,-1,-1,-1,-1,108,-1,-1,-1,988,882,174,691,115,-1,-1,-1,-1,373,292,647,161,-1,-1,-1,104,-1,-1,-1,-1,-1,-1,-1,454,-1,-1,-1,-1,-1,647,-1,-1,-1,-1,-1,-1,-1,-1,161,-1,138,-1,-1,-1,310,602,-1,-1,11,-1,894,-1,108,174,-1,819,-1,-1,-1,180,-1,-1,-1,-1,-1,728,-1,-1,11,-1,-1,174,-1,-1,161,126,-1,-1,144,-1,-1], dtype=int32)

Note that, when a triangle is found, the routine reports its corresponding index intri.simplices. If no triangle is found (which means the point is exterior to the convex hull of the triangulation), the index reported is -1.

Nearest Neighbors

The problem of finding the Voronoi cell that contains a given location is equivalent to the search for the nearest neighbor in a set of seeds. We can always perform this search with a brute force algorithm — and this is acceptable in some cases — but in general, there are more elegant and less complex approaches to this problem. The key lies in the concept of k-d trees: a special case of binary space partitioning structures for organizing points, conductive to fast searches.

In the scipy stack we have an implementation of k-d trees, the python class KDTree, in the module scipy.spatial. This implementation is based on ideas published in 1999 by Maneewongvatana and Mount. It is initialized with the location of our input points. Once created, it can be manipulated and queried with the following methods and attributes:

There is a faster implementation of this object created as an extension type in cyton, the cdefclass cKDTree. The main difference is in the way the nodes are coded on each case:

Let use this idea to solve a point location problem, and at the same time revisit the Voronoi diagram from Lake Superior.

>>> from scipy.spatial import cKDTree
>>> vor  =Voronoi(vertices_ls)>>> tree =cKDTree(vertices_ls)

First, we query for the previous dataset of 100 random locations, the seeds that are closer to each of them

>>> tree.query(points)(array([0.00696135,0.2156821,0.03359866,0.01102301,0.02959793,0.00332914,0.23081084,0.01235589,0.03570128,0.27909962,0.14464606,0.11046009,0.16062173,0.12011036,0.06896572,0.41319946,0.23482566,0.0202923,0.00503325,0.00312809,0.09461517,0.02886394,0.02134482,0.04146156,0.00963273,0.07768318,0.24809128,0.00973111,0.02865847,0.06101067,0.03944798,0.1415272,0.16795927,0.03543673,0.0333806,0.21161309,0.35952025,0.05399864,0.2133998,0.10991783,0.16167264,0.24837308,0.04195559,0.01060838,0.20048378,0.34552545,0.03215333,0.02900217,0.06124501,0.10751073,0.19669567,0.17761417,0.06772935,0.04775046,0.15318515,0.05524147,0.06485813,0.07798391,0.29622176,0.04096707,0.15903166,0.10583702,0.25479728,0.02080896,0.01747343,0.04874742,0.07251445,0.0267058,0.01481491,0.00478615,0.15630242,0.0728038,0.03154718,0.13789812,0.00113166,0.11565746,0.33276404,0.19057214,0.03953368,0.2055712,0.07878881,0.18618894,0.29061068,0.28516096,0.03010459,0.20610317,0.11743626,0.01496555,0.08025486,0.04525199,0.08830948,0.23479888,0.2565738,0.05088667,0.02761566,0.16531317,0.09743108,0.04672793,0.17032771,0.1878217]),array([262,198,135,294,273,57,144,311,412,155,251,406,144,311,91,251,144,370,139,330,91,451,326,370,409,311,311,414,398,89,263,417,371,33,242,307,251,396,285,370,197,49,131,307,433,191,155,247,89,433,3,311,370,7,401,3,303,91,215,64,151,113,197,74,416,342,45,113,196,446,43,162,293,372,304,252,311,311,476,421,417,33,285,42,265,113,278,49,281,298,265,311,311,508,388,280,49,486,215,307]))

Note the output is a tuple with two numpy.array: the first one indicates the distances the each point closest seed (their nearest-neighbors), and the second one indicates the index of the corresponding seed.

We may use this idea to represent the Voronoi diagram without a geometric description in terms of vertices, segments and rays.

>>> X = np.linspace(0.45,0.50,256)>>> Y = np.linspace(-0.40,-0.35,256)>>> canvas = np.meshgrid(X, Y)>>> points = np.c_[canvas[0].ravel(), canvas[1].ravel()]>>> queries = tree.query(points)[1].reshape(256,256)>>> plt.figure(figsize=(14,14))>>> ax1 = plt.subplot(121, aspect='equal')>>>voronoi_plot_2d(vor, ax=ax1)>>> plt.xlim(0.45,0.50)>>> plt.ylim(-0.40,-0.35)>>> ax2 = plt.subplot(122, aspect='equal')>>> plt.gray()>>> plt.pcolor(X, Y, queries)>>> plt.plot(vor.points[:,0], vor.points[:,1],'ro')>>> plt.xlim(0.45,0.50)>>> plt.ylim(-0.40,-0.35)>>> plt.show()

Range Searching

A range searching problem tries to determine which objects of an input set intersect with a query object (that we call the range).

For example, given a set of points in the plane, which ones are contained inside a circle of radius rcentered at a target location Q. We can solve this sample problem easily with the attributequery_ball_point from a suitable implementation of a k-d tree. We can go even further: if the range is an object formed by the intersection of a sequence of different balls, the same attribute gets the job done, as the following code illustrates.

>>> points = np.random.rand(320,2)>>> range_points = np.random.rand(5,2)>>> range_radii =0.1* np.random.rand(5)>>> tree =cKDTree(points)>>> result =set()>>>for k inrange(5):...     point  = range_points[k]...     radius = range_radii[k]...     partial_query = tree.query_ball_point(point, radius)...     result = result.union(set(partial_query))...>>> print result
set([192,199,204,139,140,77,144,18,280,92,287,34,164,165,295,106,171,172,173,49,178,245,186])>>> fig = plt.figure(figsize=(9,9))>>> plt.axes().set_aspect('equal')>>>for point in points:...     plt.plot(point[0], point[1],'ko')...>>>for k inrange(5):...     point = range_points[k]...     radius = range_radii[k]...     circle = plt.Circle(point, radius, fill=False, color="red", lw=2)...     fig.gca().add_artist(circle)...>>> plt.show()

This gives the following diagram, where the small dots represent the locations of the search space, and the circles are the range. The query is, of course, the points located inside of the circles, that our algorithm computed.

Problems in this setting vary from trivial to extremely complicated, depending on the input object types, range types, and query types. An excellent exposition of this subject is the survey paperGeometric Range Searching and its Relatives, published by Pankaj K. Agarwal and Jeff Erickson in 1999, by the American Mathematical Society Press, as part of the Advances in Discrete and Computational Geometry: proceedings of the 1996 AMS-IMS-SIAM joint summer research conference, Discrete and Computational Geometry.

Dynamic Problems

A dynamic problem is regarded as any of the problems in the previous two settings (static or query), but with the added challenge that objects are constantly being inserted or deleted. Besides solving the base problem, we need to take extra measures to assure that the implementation is efficient with respect to these changes.

To this effect, the implementations wrapped from the Qhull libraries in the module scipy.spatialare equiped to deal with insertion of new points. We accomplish this by stating the optionincremental=True, which basically suppresses the qhull control 'Qz', and prepares the output structure for these complex situations.

Let us illustrate with a simple example. We start with the first ten vertices of Lake Superior, and inserting ten vertices at a time, update the corresponding triangulation and Voronoi diagrams.

>>> small_superior = lake_superior['vertices'][:9]>>> tri =Delaunay(small_superior, incremental=True)>>> vor =Voronoi(small_superior, incremental=True)>>> plt.figure(figsize=(14,14))>>>for k inrange(4):...     tri.add_points(vertices_ls[10*(k+1):10*(k+2)-1])...     vor.add_points(vertices_ls[10*(k+1):10*(k+2)-1])...     ax1 = plt.subplot(4,2,2*k+1, aspect='equal')...     ax1.set_xlim(0.00,1.00)...     ax1.set_ylim(-0.70,-0.30)...delaunay_plot_2d(tri, ax1)...     ax2 = plt.subplot(4,2,2*k+2, aspect='equal')...     ax2.set_xlim(0.0,1.0)...     ax2.set_ylim(-0.70,-0.30)...voronoi_plot_2d(vor, ax2)...>>> plt.show()

Numerical Computational Geometry

This field arose simultaneously among different groups of researchers seeking solutions to a priori non-related problems. As it turns out, all the solutions they posed did actually have an important common denominator: they were obtained upon representing objects by means of parametric curves, parametric surfaces, or regions bounded by those. These scientists ended up unifying their techniques over the years, to finally define the field of Numerical Computational Geometry. In this journey, the field received different names: Machine Geometry, Geometric Modeling, and the most widespread Computer Aided Geometric Design (CAGD).

It is used in computer vision, for example, for 3D reconstruction and movement outline. It is widely employed for the design and qualitative analysis of the bodies of automobiles, aircraft, or watercraft. There are many computer aided design software packages (CAD) that facilitate interactive manipulation and solution of many of the problems in this area. In this regard, any interaction withpython gets relegated to being part of the underlying computational engine behind the visualization or animation—which are none of the strengths of scipy. For this reason, we will not cover visualization or animation applications in this book, and focus on the basic mathematics instead.

In that regard, the foundation of Numerical Computational Geometry is based on three key concepts: Bézier surfaces, Coons patches, and B-spline methods. In turn, the theory of Bézier curves plays a central role in the development of these concepts. They are the geometric standard for the representation of piecewise polynomial curves. In this section we focus solely on the basic development of the theory of plane Bézier curves.

The rest of the material is also beyond the scope of scipy, and we therefore leave its exposition to more technical books. The best source in that sense is, without a doubt, the book Curves and Surfaces for Computer Aided Geometric Design—A Practical Guide (5th ed.), by Gerald Farin, published by Academic Press under the Morgan Kauffman Series in Computer Graphics and Geometric Modeling.

Bézier Curves

It all starts with the de Casteljau Algorithm to construct parametric equations of an arc of a polynomial of order 3. In the submodule matplotlib.path we have an implementation of this algorithm using the class Path, which we can use to generate our own user-defined routines to generate and plot plane Bézier curves.

For information about the class Path and its usage within the matplotlib libraries, refer to the official documentation atmatplotlib.org/api/path_api.html#matplotlib.path.Path , as well as the very instructive tutorial at matplotlib.org/users/path_tutorial.html. In this section, we focus solely on the necessary material to deal with Bézier curves.

Before we proceed, we need some basic code to represent and visualize Bézier curves:

import matplotlib.patches as patches

def bezier_parabola(P1, P2, P3):returnPath([P1, P2, P3],[Path.MOVETO, Path.CURVE3, Path.CURVE3])

def bezier_cubic(P1, P2, P3, P4):returnPath([P1, P2, P3, P4],[Path.MOVETO, Path.CURVE4, Path.CURVE4, Path.CURVE4])

def plot_path(path, labels=None):
 Xs, Ys =zip(*path.vertices)
 fig = plt.figure()
 ax  = fig.add_subplot(111, aspect='equal')
 ax.set_xlim(min(Xs)-0.2,max(Xs)+0.2)
 ax.set_ylim(min(Ys)-0.2,max(Ys)+0.2)
 patch = patches.PathPatch(path, facecolor='black', linewidth=2)
 ax.add_patch(patch)
 ax.plot(Xs, Ys,'o--', color='blue', linewidth=1)if labels:for k inrange(len(labels)):
   ax.text(path.vertices[k][0]-0.1,
    path.vertices[k][1]-0.1, 
    labels[k])
 plt.show()

Let us test it with a few basic examples:

>>> P1 =(0.0,0.0)>>> P2 =(1.0,1.0)>>> P3 =(2.0,0.0)>>> path_1 =bezier_parabola(P1, P2, P3)>>>plot_path(path_1, labels=['P1','P2','P3'])

>>> P4 =(2.0,-1.0)>>> P5 =(3.0,0.0)>>> path_2 =bezier_cubic(P1, P2, P4, P5)>>>plot_path(path_2, labels=['P1','P2','P4','P5'])

Higher degree curves are computationally expensive to evaluate. When complex paths are needed, we rather create them as a piecewise sequence of low order Bézier patched together—we call this object a Bézier spline. Notice it is not hard to guarantee continuity on these splines. It is enough to make the end of each path the starting point of the next one. It is also easy to guarantee smoothness (at least up to the first derivative), by making the last two control points of one curve be aligned with the first two control points of the next one. Let us illustrate this with an example.

>>> Q1 = P5
>>> Q2 =(4.0,0.0)>>> Q3 =(5.0,-1.0)>>> Q4 =(6.0,0.0)>>> path_3 =bezier_cubic(P1, P2, P3, P5)>>> path_4 =bezier_cubic(Q1, Q2, Q3, Q4)>>>plot_path(Path.make_compound_path(path_3, path_4))

A clear advantage of representing curves as Bézier splines arises when we need to apply an affine transformation to a curve. For instance, if we required a counter-clockwise rotated version of the last curve computed, instead of performing the operation over all points of the curve, we simply apply the transformation to the control points, and repeat the de Casteljau algorithm on the new controls.

>>> def rotation(point, angle):...return(np.cos(angle)*point[0]- np.sin(angle)*point[1],...             np.sin(angle)*point[0]+ np.cos(angle)*point[1])...>>> new_Ps =[rotation(P, np.pi/3)for P in path_3.vertices]>>> new_Qs =[rotation(Q, np.pi/3)for Q in path_4.vertices]>>> path_5 =bezier_cubic(*new_Ps)>>> path_6 =bezier_cubic(*new_Qs)>>>plot_path(Path.make_compound_path(path_5, path_6))

Summary

we have developed a brief incursion in the field of Computational Geometry, and we have mastered all the tools coded in the scipy stack to effectively address the most common problems in this topic.

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