Python writes the game implementation of fishing master

The most popular thing today is to write the effect of fishing masters in Python. Needless to say, bright code~~~

# coding:utf-8
# Import module
import pygame,sys,time,random
from pygame.locals import*
# Initialize the pygame environment
pygame.init()
# Create a length and width of 800/480 windows
canvas = pygame.display.set_mode((800,480))
canvas.fill((255,255,255))
# Set window title
pygame.display.set_caption('Fishing expert')
# Load picture
bg = pygame.image.load("./images/bg.jpg")
fish1 = pygame.image.load("./images/fish1_0.png")
fish2 = pygame.image.load("./images/fish2_0.png")
fish3 = pygame.image.load("./images/fish3_0.png")
fish4 = pygame.image.load("./images/fish4_0.png")
fish5 = pygame.image.load("./images/fish5_0.png")
fish6 = pygame.image.load("./images/fish6_0.png")
fish7 = pygame.image.load("./images/fish7_0.png")
fish8 = pygame.image.load("./images/fish8_0.png")
fish9 = pygame.image.load("./images/fish9_0.png")
fish10 = pygame.image.load("./images/fish10_0.png")
fish11 = pygame.image.load("./images/fish11_0.png")
net = pygame.image.load("./images/net.png")
gameover = pygame.image.load("./images/gameover.jpg")
# Define event listener function
def handleEvent():for event in pygame.event.get():if event.type == QUIT:
pygame.quit()
sys.exit()
# Add mouse movement events, let the mouse control the movement of the net
if event.type == MOUSEMOTION:
Game.net.x = event.pos[0]- Game.net.width/2
Game.net.y = event.pos[1]- Game.net.height/2
# Define the time interval judgment function
def isActionTime(lastTime,interval):if lastTime ==0:return True
currentTime = time.time()return currentTime - lastTime  = interval
# Define fish
classFish():
def __init__(self,width,height,y,img):
self.width = width
self.height = height
self.x =800- self.width
self.y = y
self.img = img
def paint(self):
canvas.blit(self.img,(self.x,self.y))
def step(self):
self.x -=10
# Define net class
classNet():
def __init__(self,x,y):
self.x = x
self.y = y
self.width =160
self.height =160
self.img = net
def paint(self):
canvas.blit(self.img,(self.x,self.y))
# Define out-of-bounds function
def outOfBounds(self):if self.x <=0:
self.x =0
elif self.x  =800- self.width:
self.x =800- self.width
elif self.y <=0:
self.y =0
elif self.y  =480- self.height:
self.y =480- self.height
# Define collision function
def hit(self,c):return c.x   self.x - c.width and c.x < self.x + self.width and c.y   self.y - c.height and c.y < self.y + self.height
# Define the class for storing game data
classGame():
# Game state
state ='RUNNING'
# List of fish
fish =[]
# Net object
net =Net(100,100)
# fraction
score =0
# time
t =60
n =1
# Last time
lastTime =0
# time interval
interval =0.5
# Width and height of all fish
fish_pos =[[22,13],[50,48],[55,55],[73,73],[104,80],[60,60],[93,93],[94,81],[99,103],[180,140],[320,206],[100,96]]
# Define the function that produces fish
def conEnter():if not isActionTime(Game.lastTime,Game.interval):return
Game.lastTime = time.time()
r = random.randint(1,11)if Game.t <=60:
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
elif Game.t <=30:
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
elif Game.t <=10:
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
Game.fish.append(Fish(Game.fish_pos[r][0],Game.fish_pos[r][1],random.randint(0,480- Game.fish_pos[r][1]),pygame.image.load("./images/fish"+str(r)+"_0.png")))
# Define drawing component function
def conPaint():
canvas.blit(bg,(0,0))
Game.net.paint()showScore()showTime()for fish in Game.fish:
fish.paint()
# Define component movement function
def conStep():
Game.net.outOfBounds()for fish in Game.fish:
fish.step()
# Define collision detection function
def checkHit():for fish in Game.fish:if Game.net.hit(fish) and len(Game.fish)!=0:
Game.fish.remove(fish)
Game.score +=1
# Define the plot score function
def showScore():
TextFont = pygame.font.SysFont('SimHei',40)
TextScore = TextFont.render('Score:'+str(Game.score),True,(255,255,255))
canvas.blit(TextScore,(20,20))
# Define drawing time function
def showTime():
TextFont = pygame.font.SysFont('SimHei',40)
TextScore = TextFont.render('the remaining time:'+str(Game.t),True,(255,255,255))
canvas.blit(TextScore,(550,20))if Game.n %50==1:
Game.t -=1
Game.n +=1if Game.t ==0:
Game.state ='END'
# Define the main control function
def control():if Game.state =='RUNNING':conEnter()conPaint()conStep()checkHit()
elif Game.state =='END':
canvas.blit(gameover,(0,0))
TextFont = pygame.font.SysFont('SimHei',40)
TextScore = TextFont.render('Final score:'+str(Game.score),True,(0,0,0))
canvas.blit(TextScore,(50,50))while True:
# Call the main control function
control()
# Update screen content
pygame.display.update()
# 10 ms delay
pygame.time.delay(10)
# Listen for events
handleEvent()

This code uses some basic knowledge of Python, including events, defining functions, taking remainders, loops, judgments, defining classes, creating objects, etc. There is nothing to say about this. The imported libraries are also very commonly used libraries, which are basically necessary for programmers. The code is put here mainly for reference. If I can’t write it, I’m so embarrassed to continue writing Python...

You can use my code, it should be more convenient when doing event monitoring and other functions.

I posted the picture below, and you need to pick it up.

Source download

So far, this article about the implementation of the game of writing fishing masters in Python is introduced. For more related content of fishing masters in Python, please search the previous articles of ZaLou.Cn or continue to browse related articles below. Hope you will have more in the future. Support ZaLou.Cn!

Recommended Posts

Python writes the game implementation of fishing master
Python solves the Tower of Hanoi game
Detailed explanation of the implementation steps of Python interface development
Consolidate the foundation of Python (4)
python guess the word game
Consolidate the foundation of Python(6)
Python realizes the guessing game
Consolidate the foundation of Python(5)
Python implementation of gomoku program
Consolidate the foundation of Python (3)
Python implements the brick-and-mortar game
The usage of wheel in python
Detailed implementation of Python plug-in mechanism
Implementation of reverse traversal of python list
Python implementation of IOU calculation case
Python preliminary implementation of word2vec operation
Python handles the 4 wheels of Chinese
Implementation of python selenium operation cookie
Python simulation of the landlord deal
What is the use of Python
Implementation of python3 registration global hotkey
Implementation of python student management system
The premise of Python string pooling
Secrets of the new features of Python 3.8
Implementation of python gradient descent algorithm
The father of Python joins Microsoft
The operation of python access hdfs
The usage of tuples in python
End the method of running python
Basic analysis of Python turtle library implementation
Understanding the meaning of rb in python
Can Python implement the structure of the stack?
Learn the basics of python interactive mode
What are the required parameters of python
Implementation of JWT user authentication in python
Logistic regression at the bottom of python
The usage of Ajax in Python3 crawler
Python implementation of intersection and IOU tutorial
Solve the conflict of multiple versions of python
What is the scope of python variables
Python implements the sum of fractional sequences
Two days of learning the basics of Python
What is the id function of python
Python basic actual combat-guess the age game
Implementation principle of dynamic binding of Python classes
The implementation of the Ubuntu18.04 installation Pycharm tutorial
Where is the pip path of python3
The essence of Python language: Itertools library
What are the advantages of python language
The specific method of python instantiation object
python3 realizes the function of mask drawing
What is the prospect of python development
What is the function body of python
The specific method of python import library
Solve the conflict of multiple versions of python
What is the function of adb in python
Detailed explanation of the principle of Python super() method
The difference between the syntax of java and python
Python realizes the development of student management system
Python implements the shuffling of the cards in Doudizhu
Solve the problem of python running startup error